Need help with Light Baking!

I have a simple scene with 1 directional realtime light and several baked Point lights.

Everything looks perfect before the bake. But once baked the Points Lights aren’t included. I have spent days on this … so need some help please.

Game objects are set to Lightmap static… First picture is before bake.

I’ve included screenshots.



2328512--157218--Screen Shot 2015-10-07 at 08.08.03.png
2328512--157219--Screen Shot 2015-10-07 at 08.08.13.png

After bake…


How does you scene look in the Global Illumination → Baked scene view mode? It would also be good to know how your lightmap UVs look?

Thanks for the reply… it made me check my UVs! can’t believe I missed checking ‘Generate UVs’ on the wall!!

School boy error! ha!