Hello i been playing around with dynamic destruction in unity and having problems with my mesh collider when i use a gameobj to make a hole in my wall i get the error posted in the picture but when use raycast i can get it working just fine and was curious if anyone has any simple solutions.
Can you show the inspector of the wall?
There you go got any ideas?
OK, I found your problem:
You have changed the mesh collider cooking options, and is only possible to assign a custom mesh to a collider if the cooking options are the default ones.
Just reset the modifier and, since you have put it to convex, put it again.
Your game looks amazing BTW.
ah got it working thank you still need plenty of work but its working, and thank you i only been working on it for like a month and if you wanna help i dont mind its only me and im looking for a 3dmodler/ animator and maybe one other programmer but thank you alot for the help
If you want a moddeler just contact me. For free
sounds good man! i sent you a dm