Hey, i’m sorry if there’s already a post on this. But i just started using unity only 5 days ago and i got no clue on what they are talking about. ):
What i need to do is to make a moving point on my minimap which corresponds to my first player controller. I’ve done the minimap(don’t know if it’s the correct way), and now i need is the moving point. If possible, could you guys explain to me step by step on how to do it?
Below are two pictures.
1st - For the minimap, i’ve created a cube, scale the height, and paste a screenshot of my terrain onto the cube.
2nd - And this is how it looks like. Don’t know if this is considered an actual minimap.
Hope you guys can help. (:
Ok Take a camera and make it a child of your player, just the player and not the other camera.
Then go in the inspector(for that camera) and open the normalized view port rect and size the width and hiegth both to like 0.3 ,then rotate the camera on the x axis 90 then ste the pos of the y pos to 100. You have made a real time mini map.
I’m sure there are even some extra tricks to this but this is the basics 
thanks a lot! but is there any way to fix the mini map’s position. like only the moving point moves, not the whole map.
Sure just unparent it from the player 
There are a few cool things u can do also like if u dont like what your player looks like from above you can place any other object over your player (above its head). Then put that camera and the map player icon(if u will)on a different layer and the mini map camera will only look at things on that layer. 8)
Ohhh! that’s cool. My supervisor just told me not to use the camera to point at the actual terrain for the mini map. =/
So i guess i have to create another object and paste a SS of the terraine onto it just like the picture i’ve attached. I tried your method of moving the camera and the Map Player Icon to another layer(which is the SS of the terraine) and child the camera to the Player. It works but whenever i move my mouse, the moving point flies out of the minimap. ):
How do i make the moving point not get affected by the movements of my mouse?
Just out of curiosity, why wouldn’t you just use a GUI element for the minimap and a GUI element for the icon representing the player? Translating the real coordinates of the player to a coordinate location for the minimap is a matter of simple scaling. Is that not a way you are allowed to do this?
Thanks for the suggestion, I’ve already started doing something like that but still am not sure about the JavaScript codes.
I’ve got a minimap on my short list of things to implement. I’ll work on it this weekend and share the scripting with you, if you are interested. It sounds like the functionality you want is pretty standard anyway.
The radar code from the wiki is pretty sweet. and can be used with any texture u need. Do you use the GUI matrix to keep it scaled to the screen res? 