Need help with my code for making a ball jump

Hi so i’ve started learning unity and i made a code that should make a ball jump and move but when i give a value to salto my ball goes out of the screen flying.
This is the code:

public class move : MonoBehaviour
{

public float forceValue;
public float Salto;
private Rigidbody rigidbody;
void Start()
{
rigidbody = GetComponent ();
}

void Update()
{
if (Input.GetButtonDown(“Jump”) && Mathf.Abs(rigidbody.velocity.y) < 0.01f);
rigidbody.AddForce(Vector3.up * Salto, ForceMode.Impulse);
}

public void FixedUpdate()
{
rigidbody.AddForce(new Vector3 (Input.GetAxis (“Horizontal”),
0,
Input.GetAxis(“Vertical”)) * forceValue);
}
}

Try assigning Salto a smaller value, and/or setting the mass of the rigidbody to a higher value.

You shouldn’t call AddForce from Update by the way. It should be called in FixedUpdate, though you should still check for input in Update as you are doing.