Need help with my Network Script

hI

Im getting an error in my network script.
Would really appreciate if someone could help me finding out what i have done wrong.
I have looked over it for days now.

This is the error
Assets/Scripts/MultiplayerManager.cs(127,10): error CS0116: A namespace can only contain types and namespace declarations

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MultiplayerManager : MonoBehaviour 
{
 public static MultiplayerManager instance;
 public string PlayerName;
 private string MatchName = "";
 private string MatchPassword = "";
 private int MatchMaxUsers = 32;
 public List<MPPlayer> PlayerList = new List<MPPlayer>();
 public List<MapSetting> MapList = new List<MapSetting>();
 public MapSetting CurrentMap = null;
 public int oldprefix;
 public bool IsMatchStarted = false;
 void start()
 {
 instance = this;
 PlayerName = PlayerPrefs.GetString("PlayerName");  
 CurrentMap = MapList[0];
 }
 void FixedUpdate()
 {
 instance = this;
 }
 public void StartServer(string servername, string serverpassword, int maxusers)
 {
 MatchName = servername;
 MatchPassword = serverpassword;
 MatchMaxUsers = maxusers;
 Network.InitializeServer(MatchMaxUsers, 2550, false);  
 MasterServer.RegisterHost("DeathMatch", MatchName, "");
 //Network.InitializeSecurity();
 }
 void OnServerInitialized()  
 {
 Server_PlayerJoinRequest(PlayerName, Network.player);
 }
 void OnConnectedToServer()  
 {
 networkView.RPC("Server_PlayerJoinRequest", RPCMode.Server, PlayerName, Network.player);
  }
 void OnPlayerDisconnected(NetworkPlayer id)
 {
 networkView.RPC("Client_RemovePlayer", RPCMode.All, id);
 } 
 void OnPlayerConnected(NetworkPlayer player)
 {
 foreach(MPPlayer p1 in PlayerList)
 {
 networkView.RPC("Client_AddPlayerToList", player, p1.PlayerName, p1.PlayerNetwork);
 }
  networkView.RPC("Client_GetMultiplayerMatchSettings", player, CurrentMap.MapName, "", "");
 }
 [RPC]
 void Server_PlayerJoinRequest(string playername, NetworkPlayer view)
 {
 networkView.RPC("Client_AddPlayerToList", RPCMode.All, playername, view); 
 }
 [RPC]
 void Client_AddPlayerToList(string playername, NetworkPlayer view)
 {
 MPPlayer tempplayer = new MPPlayer();
 tempplayer.PlayerName = playername;
 tempplayer.PlayerNetwork = view;
 PlayerList.Add(tempplayer);
 }
 [RPC]
 void Client_RemovePlayer(NetworkPlayer view)
 {
 MPPlayer temppl = null;
 foreach(MPPlayer p1 in PlayerList)
 {
 if (p1.PlayerNetwork == view)
 { 
 temppl = p1;  
 }
 }
 if (temppl != null) {  
 PlayerList.Remove(temppl);  
  }
  }
 [RPC]
 void Client_GetMultiplayerMatchSettings(string map, string mode, string others)
 {
 CurrentMap = GetMap(map);
 } 
 public  MapSetting GetMap(string name)
 {
 MapSetting get = null;
 foreach(MapSetting st in MapList)
  {
 if (st.MapName == name)
 {
 get = st;
 break;
 } 
 } 
 return get;
 }
}

 [RPC]
  void Client_LoadMultiplayerMap(string Map, int prefix)
  {
 Network.SetLevelPrefix(prefix); 
 Application.LoadLevel(map); 
  }
 
[System.Serializable]  
  public class MPPlayer
  {
 public string PlayerName = "";
 public NetworkPlayer PlayerNetwork;  
  }
[System.Serializable]
public class MapSetting
  { 
 public string MapName;
 public string MapLoadName;
 public Texture MapLoadTexture;
  }
[CODE/]

Something strange happens on forum when i use a line for Space it dissapear in my post so there are null Space lines. so sorry for that . cause the error says line 127,10, but because the Space lines have dissapeared its fewer lines. no idea why. Hope it still can be possible too se what wrong

this is line 127 void Client_LoadMultiplayerMap(string Map, int prefix)