hi first time poster, kinda basic at programming lvl, im getting a:
NullReferenceException: Object reference not set to an instance of an object
gridmaker.Start () (at Assets/scripts/gridmaker.js:55)
and i would be tankfull if anybody can help me find the bugger
both scripts are in the same game object:
pathManager.js
#pragma strict
import System.Collections.Generic; //required for list functions
var gridArray = new List.<Transform>();
public function AdGridBlock(a : Transform){
gridArray.Add(a);
var _tempLenght = gridArray.Count;
Debug.Log("added: " + a + "array lenght now: " + _tempLenght);
}
function Start () {
}
function Update () {
}
and gridMaker.js
#pragma strict
// Instantiates a prefab into a grid
// new grid name
var gridName = "newGrid";
// grid block prefab
var prefab : GameObject;
// defines _newObj as a GameObject
private var _newObj : GameObject;
// create grid at this position
var initPOSX = 0; //depth
var initPOSY = 0; //with
var initPOSZ = 0; //height
var gridX = 5;
var gridY = 5;
var spacing = 2.0;
//temp
private var pathmanager : pathManager;
private var tempName : Transform;
function Start () {
//
// create and define our grid holding object
//
var _parent = new GameObject (gridName);
_parent.layer = 9; //select path layer, remove for other purposes
_parent.transform.position = Vector3(initPOSX, initPOSZ, initPOSY);
//
// create the grid and parent the objects to empty _parent object we just created,
// the grid is created from _parent origin position and naming flows left to right then to the bottom
//
for (var x = 0; x < gridX; x++) {
for (var y = 0; y < gridY; y++) {
var pos = Vector3 (initPOSX - x * spacing, initPOSZ, initPOSY - y * spacing);
_newObj = Instantiate(prefab, pos, Quaternion.identity);
_newObj.name = "x" + x + "y" + y;
//
var tempName = _newObj.transform; //
//Debug.Log(_newObj.name + " created at: Y " + _newObj.transform.position.y + " X " + _newObj.transform.position.x);
// define _newObj as child of _parent
_newObj.transform.parent = _parent.transform;
//
tempName = _parent.gameObject.transform.FindChild(tempName.name);
// testing comunication with pathManager
//var objName = _newObj.gameObject;
Debug.Log("tempName is: " + tempName);
pathmanager.AdGridBlock(tempName);
}
}
Debug.Log("gridArray has: " + pathmanager.gridArray);
}
function Update () {
}