I want to know how to detect collisions of a Particle System colliding with an Object, for instance with the car Prefab.My particle system is a child of car (kind of snake in 3D) if that could be a problem.
After that I want to destroy or slow down the car Prefab but I guess that would just be in the “if” after the collision was detected.
All help is appreciated and thanks in advance.
Basically you just attach the Collision module onto your particle system, enable “Send Collision Messages”, and then handle them with the OnParticleCollision method in your scripts.