Hello everyone,
I am very new to networking, and I’ve recently been looking into photon/unity server. I’ve created a multiplayer application using the Photon Cloud server, which was succesful. My friend and I could play together on different machines.
But now I want to switch from Cloud server to a self hosted server.
And I have a few questions:
Could anyone tell me how networking using photon works?
What do I need, in order to get this to work?
Can anyone explain to me the what steps I need to do? (doesn’t have to be detailed)
Thanks alot, I’m sorry for these questions but I’m still in the newbie land and I can’t really find my answers online
Watch these tutorial series:
Look the prototype game that i made after learn in this channel:
did you made the health and damage system on multiplayer?
if you do, how did you do that?
Yes, i made this.
But it’s a bit complicated to explain how to do step by step.
What is the part you have doubts?
Hey man thanks alot!
Seriously - thanks!
Do I need to buy anything else except for the Photon License ?
To begin, you don’t even need to buy a license for Photon. The default 20 user and free unlimited 100 user licenses are plenty to begin working with. You can also bounce over to the main site: www.cjrgaming.com to ask questions and post any topics you’d like to see discussed as a tutorial.
Hi,
Cjr - thanks for responding.
If i follow your tutorials, do I know enough about how to connect my game to my photon server?
I know about their pricing, but I was wondering if i needed to buy something else with it to make it work,which i assume is not the case…
Thanks
Everything I use through my tutorials is free. The first several videos on the Server2Server series is just getting the server code started. After that I open up Unity3d and walk through the code to connect to the server and begin sending and receiving messages. No prior knowledge about Photon is required.