I am currently trying to ‘simulate’ a piston in unity, the piston end (part B) is attached to a main frame which rotates (part C), the piston base (part A) is fixed to a static object and also rotates (green dots are rotation points)… here is a drawing of what im trying to explain!
Basically im trying to have part A and part B stay on the same plane as part C rotates upwards, is there a way to do this? Maybe have part A ‘point at’ part B’s rotation point (green) and part B ‘point at’ part A’s rotation point (green)? This would keep them on the same plane, if its possible?! ![]()
This would save me a great deal of time trying to rotate each part individually tryig to keep them lined up as part C rotates upwards!
Thats for any time and input! ![]()