Need help with player network

this is what the piece of code looks like

[RPC]
void Client_RemovePlayer(NetworkPlayer view)
{
MPPlayer temppl = null;
foreach(MPPlayer pl in PlayerList)
{
if(Plane.PlayerNetwork == networkView)
{
temppl = pl;
}
}
}
}

the error is unityengine.plane’ does not contain a defenition for ‘Player Network’

please you you reply with an answer thank you

LOL im such a tool i know what the problem is now