first, on your script which u use to instantiate playerObjs add this to your class classifcation: (name of script): MonoBehaviourPunCallbacks, IPunInstantiateMagicCallback
then add this
public void OnPhotonInstantiate(PhotonMessageInfo info)
{
info.Sender.TagObject = this.gameObject;
}
then in the script where u want to use gameObject add this: