I am trying to use this raycast for creating some kind of laser in my space game. But it is not working, what do i have to correct?
if (Physics.Raycast(transform.position, new Vector3(transform.position.z - Aim.position.x,
transform.position.y - Aim.position.y,
transform.position.z - Aim.position.z), out hit,200))
{
Debug.DrawLine(transform.position, hit.point, Color.green, 1, false);
try
{
hit.collider.gameObject.GetComponent<Energy>().power -=3;
} catch
{
}
try
{
hit.collider.gameObject.GetComponent<health>().hp-=1;
}
catch
{
}
}