Hi everyone,
I’ve been developing in C# since 2003 doing business applications, but I am now looking to learn how to think “Unity Think”.
My problem is that all the tutorials I am finding are low level, going through how conditionals and attributes work in C#. This is causing me to quickly tune out and miss the Unity aspects of things.
As I am working with Unity I am finding myself heading towards strong object oriented design as this is what I know well. I have also learned is not what Unity is expecting and that I should be thinking in terms of procedural components instead.
So my question is this:
Do you have any recommendations for tutorials for how to do Unity the right way for an advanced programmer?