need help with scenemanagment

I’m trying to create a killbox with an outdated tutorial, every fix I’ve read so far has only created another problem.
` private AssetBundle AB;
private string scenePaths;
// Use this for initialization
void Start ()
{
AB = AssetBundle.LoadFromFile (“Assets/AssetBundle/Scenes”);
}

// Update is called once per frame
void Update () 
{
	
}

void OnTriggerEnter (Collider other)
{
			if (other.gameObject.tag == "Player")
			{
					using UnityEngine.SceneManagement.LoadScene (scenePaths [0], LoadSceneMode.Single);
			}
}

}`

it’s telling me i need to have an extra set of parenthesis around UnityEngine to the end of the line.

Thanks in advance!

using System;
using UnityEngine;

private AssetBundle AB;
private string[] scenePaths;

// Use this for initialization 
void Start () {
    AB = AssetBundle.LoadFromFile ("Assets/AssetBundle/Scenes");
}

// Update is called once per frame 
void Update () {}

void OnTriggerEnter (Collider other) {
    if (other.gameObject.tag == "Player") {
        SceneManagement.LoadScene(scenePaths [0], LoadSceneMode.Single);
    }
} 

Hope this helps! Generally you wanna put “using” declarations at the top of the script. Aside from that you just had one extra } at the end.