hello guys, im making my first web based game. its a 2D game. I have run into a snag and am not sure why this is happening. To start off with this is my long @%% code for my boss. Pretty simple really:
var enemySpeed: int;
static var bosshp = 20;
static var bosslives = 2;
var bossfallobj : Transform;
var savedTime=0;
function Update ()
{
amtToMove = enemySpeed * Time.deltaTime;
transform.Translate(Vector3.down * amtToMove);
if(transform.position.y <= -3)
{
switch(bosslives)
{
case 2:
break;
case 1:
break;
case 0:
Destroy(gameObject);
Application.LoadLevel(7);
break;
}
switch(bosshp)
{
case 30:
break;
case 29:
break;
case 28:
break;
case 27:
break;
case 26:
break;
case 25:
break;
case 24:
break;
case 23:
break;
case 22:
break;
case 21:
break;
case 20:
break;
case 19:
break;
case 18:
break;
case 17:
break;
case 16:
break;
case 15:
break;
case 14:
break;
case 13:
break;
case 12:
break;
case 11:
break;
case 10:
break;
case 9:
break;
case 8:
break;
case 7:
break;
case 6:
break;
case 5:
break;
case 4:
break;
case 3:
break;
case 2:
break;
case 1:
break;
case 0:
enemybossScript.bosslives --;
break;
}
var seconds : int = Time.time;
var oddeven = (seconds % 2);
if(oddeven)
{
Shoot(seconds);
}
}
function Shoot(seconds)<==This is where line 96 is 
{
if(seconds!=savedTime)
{
Instantiate(bossfallobj, transform.position, transform.rotation);
}
}
So basically I am getting this error code:
Assets/Scripts/Levels/L3/enemybossScript.js(96,10): BCE0044: expecting (, found ‘Shoot’.
Please tell me what I am doing wrong, thank you.
From a quick look, it seems like you’re missing one } at the end. From what I see, you opened 7 times and only closed 6
A yes ^^ man some of the simplest things screw me over haha, thanks man
No problem.
Just a little tip for this kind of error.
When strange, unexpected errors start showing up – if you’re using monedevelop, don’t know how other code editors work – go to search, input { it shows how many of them exist on the code, “1 of 20” for example, then repeat for } , if the number doesn’t match you already know what the problem is 
You need to indent your code and use some reasonable vertical whitespace to separate logical sections of code. If you did this is what you’d see:
var enemySpeed: int;
static var bosshp = 20;
static var bosslives = 2;
var bossfallobj : Transform;
var savedTime=0
function Update ()
{
amtToMove = enemySpeed * Time.deltaTime;
transform.Translate(Vector3.down * amtToMove);
if(transform.position.y <= -3)
{
switch(bosslives)
{
case 2:
break;
case 1:
break;
case 0:
Destroy(gameObject);
Application.LoadLevel(7);
break;
}
switch(bosshp)
{
case 30:
break;
case 29:
break;
case 28:
break;
case 27:
break;
case 26:
break;
case 25:
break;
case 24:
break;
case 23:
break;
case 22:
break;
case 21:
break;
case 20:
break;
case 19:
break;
case 18:
break;
case 17:
break;
case 16:
break;
case 15:
break;
case 14:
break;
case 13:
break;
case 12:
break;
case 11:
break;
case 10:
break;
case 9:
break;
case 8:
break;
case 7:
break;
case 6:
break;
case 5:
break;
case 4:
break;
case 3:
break;
case 2:
break;
case 1:
break;
case 0:
enemybossScript.bosslives --;
break;
}
var seconds : int = Time.time;
var oddeven = (seconds % 2);
if(oddeven)
{
Shoot(seconds);
}
}
function Shoot(seconds)
{
if(seconds!=savedTime)
{
Instantiate(bossfallobj, transform.position, transform.rotation);
}
}
At this point, it becomes obvious that the indentations are not satisfied, that you are missing a curly brace somewhere and you can easily see that the Update function does not have a matching closing brace.
Also, you don’t need to explicitly declare a case for each value, but I’m guessing since you only have one non-empty case that you plan on filling in the rest with stuff? If not, then you can do this:
var enemySpeed: int;
static var bosshp = 20;
static var bosslives = 2;
var bossfallobj : Transform;
var savedTime=0
function Update ()
{
amtToMove = enemySpeed * Time.deltaTime;
transform.Translate(Vector3.down * amtToMove);
if(transform.position.y <= -3)
{
if (bosslives == 0)
{
Destroy(gameObject);
Application.LoadLevel(7);
break;
}
if (bosshp == 0)
{
enemybossScript.bosslives--;
}
var seconds : int = Time.time;
var oddeven = (seconds % 2);
if(oddeven)
{
Shoot(seconds);
}
}
}
function Shoot(seconds)
{
if(seconds!=savedTime)
{
Instantiate(bossfallobj, transform.position, transform.rotation);
}
}