I made a script where numbers change randomly and its connected with 3d text:
var number : float;
var numbershow : TextMesh;
InvokeRepeating("numbers", 0f , 1f);
function Update () {
numbershow.text = number.ToString();
}
function numbers(){
number = Random.Range(0.000001,0.054699);
}
Now I want to make that when player enter certain collider trigger (tagged) to make Random.Range change values (like instead (0.000001,0.054699) to be (1.3543,30.435453)) and on trigger exit to return them to default .How do I make that? I tryed lots of ways but now I am out of options so I need to ask for help …