Hi there guys
My application takes a text file, change it into a workable cs file and then my Unity game needs to be able to load this cs (or dll) file. The problem as stated below by another generous unity community member is that, in this .cs file I can’t reference scripts, since the compiler don’t know about them yet.
…change the way your software works such that you define a shared type in both your Unity app and your C# file so they can talk to each other through it…
I understand more or less what he is saying, but I just don’t know where to start and I can do with some basic guidelines how to execute this? Can someone please help!
Thanks