Hi,
I’m working on a little project and I need a little modification on the “First Person Controller”. I want the camera movement only to react when I hold the (for example) right mouse button down, while the button is not held down I want to show a mouse pointer to interact with objects and stuff. Is there an easy way to do this?
Thanks a lot!
Maybe try using the mouselook and modify it to work with “Fire1” down???
Hi again,
I think I solved it by myself. I edited the MouseLook.cs and added the following:
void Update ()
{
[B][COLOR="#9932cc"]if(Input.GetMouseButton(1))
{[/COLOR][/B]
if (axes == RotationAxes.MouseXAndY)
{
[...]
}
[B][COLOR="#9932cc"]}[/COLOR][/B]
}
Is this an accaptable solution or is ther a better way?
Thank All_American!
Good to know that this ist a possible solution 
Thanks again.
Seems liek it should work fine to me-