here is where i got the script
i keep getting a null error exception every time i try and change a setting?
the main reason i need this is i need to change the isReadable flag on a group of textures. im not worried about everything else. if any one can help i would greatly appreciated it =)
using UnityEngine;
using UnityEditor;
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the
// textures. Idea was to have the same choices for multiple files as you would have if you open the
// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find
// the new functionality in Custom -> Texture. Enjoy! :-)
//
// Based on the great work of benblo in this thread:
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// Updated for Unity 3.0 by col000r in August 2010
// http://col000r.blogspot.com
//
// Improved to change Texture type (Image, Bump, GUI, Reflection, Cookie, Lightmap, Advanced, GUI_FULL) in January 2011
// GUI_FULL change: wrapMode = clamp, Scale=None
// Save a lot of time working with GUI/HUD textures (Converting all textures to GUI in one time)
// Justo Salcedo
//
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
public class ChangeTextureImportSettingsUnity3 : ScriptableObject {
[MenuItem ("Custom/Texture/Change Texture Type/GUI_FULL")]
static void ChangeTextureType_GuiFull() {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " + path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.textureType = TextureImporterType.GUI;
textureImporter.npotScale = TextureImporterNPOTScale.None;
TextureImporterSettings st = new TextureImporterSettings();
textureImporter.ReadTextureSettings(st);
st.wrapMode = TextureWrapMode.Clamp;
textureImporter.SetTextureSettings(st);
AssetDatabase.ImportAsset(path);
}
}
[MenuItem ("Custom/Texture/Change Texture Type/Image")]
static void ChangeTextureType_Image() {
SelectedChangeTextureTypeSettings(TextureImporterType.Image);
}
[MenuItem ("Custom/Texture/Change Texture Type/Bump")]
static void ChangeTextureType_Bump() {
SelectedChangeTextureTypeSettings(TextureImporterType.Bump);
}
[MenuItem ("Custom/Texture/Change Texture Type/GUI")]
static void ChangeTextureType_GUI() {
SelectedChangeTextureTypeSettings(TextureImporterType.GUI);
}
[MenuItem ("Custom/Texture/Change Texture Type/Reflection")]
static void ChangeTextureType_Reflection() {
SelectedChangeTextureTypeSettings(TextureImporterType.Reflection);
}
[MenuItem ("Custom/Texture/Change Texture Type/Cookie")]
static void ChangeTextureType_Cookie() {
SelectedChangeTextureTypeSettings(TextureImporterType.Cookie);
}
[MenuItem ("Custom/Texture/Change Texture Type/Lightmap")]
static void ChangeTextureType_Lightmap() {
SelectedChangeTextureTypeSettings(TextureImporterType.Lightmap);
}
[MenuItem ("Custom/Texture/Change Texture Type/Advanced")]
static void ChangeTextureType_Advanced() {
SelectedChangeTextureTypeSettings(TextureImporterType.Advanced);
}
[MenuItem ("Custom/Texture/Change Texture Format/Auto Compressed")]
static void ChangeTextureFormat_AutoCompressed() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
}
[MenuItem ("Custom/Texture/Change Texture Format/Auto 16bit")]
static void ChangeTextureFormat_Auto16Bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);
}
[MenuItem ("Custom/Texture/Change Texture Format/Auto Truecolor")]
static void ChangeTextureFormat_AutoTruecolor() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
static void ChangeTextureFormat_RGB_DXT1() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
static void ChangeTextureFormat_RGB_DXT5() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
static void ChangeTextureFormat_RGB_16bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
static void ChangeTextureFormat_RGB_24bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
}
[MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
static void ChangeTextureFormat_Alpha_8bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
}
[MenuItem ("Custom/Texture/Change Texture Format/ARGB 16 bit")]
static void ChangeTextureFormat_RGBA_16bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
static void ChangeTextureFormat_RGBA_32bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);
}
[MenuItem ("Custom/Texture/Change Texture Format/ARGB 32 bit")]
static void ChangeTextureFormat_ARGB_32bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")]
static void ChangeTextureFormat_RGB_PVRTC_2bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]
static void ChangeTextureFormat_RGBA_PVRTC_2bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]
static void ChangeTextureFormat_RGB_PVRTC_4bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]
static void ChangeTextureFormat_RGBA_PVRTC_4bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
static void ChangeTextureSize_32() {
SelectedChangeMaxTextureSize(32);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
static void ChangeTextureSize_64() {
SelectedChangeMaxTextureSize(64);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
static void ChangeTextureSize_128() {
SelectedChangeMaxTextureSize(128);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
static void ChangeTextureSize_256() {
SelectedChangeMaxTextureSize(256);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
static void ChangeTextureSize_512() {
SelectedChangeMaxTextureSize(512);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
static void ChangeTextureSize_1024() {
SelectedChangeMaxTextureSize(1024);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
static void ChangeTextureSize_2048() {
SelectedChangeMaxTextureSize(2048);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
static void ChangeMipMap_On() {
SelectedChangeMimMap(true);
}
[MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
static void ChangeMipMap_Off() {
SelectedChangeMimMap(false);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Non Power of 2/None")]
static void ChangeNPOT_None() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);
}
[MenuItem ("Custom/Texture/Change Non Power of 2/ToNearest")]
static void ChangeNPOT_ToNearest() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);
}
[MenuItem ("Custom/Texture/Change Non Power of 2/ToLarger")]
static void ChangeNPOT_ToLarger() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);
}
[MenuItem ("Custom/Texture/Change Non Power of 2/ToSmaller")]
static void ChangeNPOT_ToSmaller() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Is Readable/Enable")]
static void ChangeIsReadable_Yes() {
SelectedChangeIsReadable(true);
}
[MenuItem ("Custom/Texture/Change Is Readable/Disable")]
static void ChangeIsReadable_No() {
SelectedChangeIsReadable(false);
}
// ----------------------------------------------------------------------------
static void SelectedChangeIsReadable(bool enabled) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.isReadable = enabled;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.npotScale = npot;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMimMap(bool enabled) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.mipmapEnabled = enabled;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMaxTextureSize(int size) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.maxTextureSize = size;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " + path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.textureFormat = newFormat;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeTextureTypeSettings(TextureImporterType newType) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " + path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.textureType = newType;
AssetDatabase.ImportAsset(path);
}
}
static Object[] GetSelectedTextures()
{
return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);
}
}