Need help with the shadow

Hi guys! I have a very bad shadow after baking my lighting.

I think the problem is with the objects. I already have disable all of the lights before baking it the second time, but the problem still persist.

Please help me guys. This is my first time baking the lights. So, I don’t have any clues to solve it.

Hey @riskadewi

Seems like you’ve overlapping lightmap UVs on your mesh, please see the post here to see how you can troubleshoot this problem: Strange bake artifact (5.5.3) - Unity Engine - Unity Discussions

Thanks

Thanks for the answer @kemalakay . :slight_smile:

Apparently, this is caused by the new lighting system (called Enlighten) that was introduced with Unity 5. It turns out, Enlighten will try and automatically bake anything marked static, like my environment here. Currently these meshes don’t have valid Lightmap UVs for Enlighten, so I get really bad shadows after the baking.

And to resolve it, I need to generate Lightmap UV’s in the model’s Inspector tab.

You can also disable Lightmap Static in the small arrow next to the Static checkbox.

Yes, you can. But in my case, I need to use lightmap static. So, I can’t disable it. :slight_smile:

Glad to hear that you sorted it out @riskadewi ! :slight_smile:

Also, I just would like to remind that you can expand the static options for your game object in inspector by clicking the little secret arrow. Good luck!

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