using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
[SerializeField] private float movementSpeed = 5f;
private void Update() => move();
private void move()
{
Vector3 movement = new Vector3();
if (keyboard.current.wKey.isPressed) { movement.y += 1; }
if (keyboard.current.aKey.isPressed) { movement.x -= 1; }
if (keyboard.current.sKey.isPressed) { movement.y -= 1; }
if (keyboard.current.dKey.isPressed) { movement.x += 1; }
movement.Normalize();
transform.Translate(movement * movementSpeed * Time.deltaTime);
}
}
make sure the new Input System is installed
learn that C# is case sensitive and make sure you’re writing Keyboard.current instead of keyboard.current.
It was installed and I reloaded the project. I vscode which runs with intellisense. It underlined even just “Keyboard” as an error.
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vs.
EyeDev44:
Same S***
Which one then? Because the poster, whose post you hijacked was mistyping Keyboard. In the first post it is keyboard everywhere.
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Howdy. I had this problem and solved it by adding: (using UnityEngine.InputSystem; ) to the top of the script. Which the original poster also didn’t do. ^^
There is quite a bit of garbled info on this topic right now.
Maybe this will help someone.
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