Need help with trigger script

Hi

When my player collide the trigger, i would like to move another object to another position. i have searched the forum, youtube an try using google to find out how to do. I have put a lot of time trying to learn how to do and it disturbs me not finding any working solution sense this seems like a kind of easy thing to script. This it what i got so far

function OnTriggerEnter (colid : Collider) {

 	if (colid.gameObject.tag == "Player")
 	
 	
 	transform.position (gameObject.tag("Point")) = Vector3(0, 5, 0);
 	
 	}

maybe you want to declare the gameobject who will need to be translated as a private var?..

private var pointObject : GameObject;

function Awake () {
pointObject = GameObject.Find("Point");
}

function OnTriggerEnter (colid : Collider){
if (colid.gameObject.tag == "Player"){
   pointObject.transform.position = Vector3(0, 5, 0);
   }
}

Or you can do it this way:

function OnTriggerEnter (colid : Collider) {

 	if (colid.gameObject.tag == "Player")
 	
 	
 	gameObject.Find("Point").transform.position = Vector3(0, 5, 0);
 	
}

Thank you a lot for this help, it became useful :smile: