Hey guys, I’m trying to make a simple feature that would allow players to tweet some text from in game. So the code that I found was something similar to this
function TwitterSend(username: String, password: String, message: String) {
var twitterURL: String = "http://" + username + ":" + password + "@twitter.com/statuses/update.json";
var twitterForm = new WWWForm();
twitterForm.AddField("status", message);
var WWWpost = WWW(twitterURL, twitterForm);
yield WWWpost;
if(WWWpost.error) {
ConfirmationString = WWWpost.error +"";
} else {
ConfirmationString = "Success";
}
}
Only problem is I get the following error when I execute the function
Could not resolve host, No data found of requested type
I did some looking around and heard alot about oauth but I couldn’t really find any examples of how I could implement it for something like this. Does anyone know any good tutorials that would help with something like this? Or can someone show me how to fix this code so it works? My game is for pc and mac btw.