Need help with uploading to the asset store -Each mesh should have a corresponding prefab

I get the warning from package validator:

Each mesh should have a corresponding prefab set up with all variations of the texture/mesh/material that you are providing. Please create prefabs for all of your imported objects.

I couldn’t get rid of the warning, so I opened a brand new project, imported the default cube (without camera and light) from blender, created a prefab for it. The warning still exists. There is nothing else in the folder.

I didn’t change anything on the cube in Blender, kept the default FBX export settings and the default import settings in Unity. Created a new prefab, a prefab variant of the imported model, both with the material inside the model and a brand new material inside the folder I am testing.

Tested with Unity 2018.4.10f1, 2019.2.5f1, 2019.3.0f3

Am I missing something about what the warning means? Any help would be appreciated.

Same here … Did you find a anwser?

The same for Unity 2019.3.4, 2020.3.11