need help with water problem

Hi,

Im currently using the simple water for my scene and i want too change it too the water4 pro Advanced sample, that comes With unity free. im using Unity3d 4.5.2 newest Version at this moment.

My problem is, that my scene is a island, and around this island everything is supposed too be water.
Some areas at this island has a lower ground than the water height, so that means if im using 1 water prefab for the Whole scene some areas on my island is going under water.

So i tried too use 4 water4 Advanced water prefabs, but the only problem is, that where the water edges are Meeting each other you can see it, and it dosent look good.

Do i need too have unity pro too use the water edge blend feature too stich pro water together? is there any way too blend the water edges together ? or is there any other water solution someone can recommand?

Im going to get unity pro in the future if thats the only solution, if thats the case i just have too wait.

Thanks

The Pro water uses rendertextures witch are a Pro function.
That will cause it to not looke correct / as good.

If the default mesh for the see prefab does not fit your needs, you can take your own mesh (Build in an external application) and put it on the mehsrender of the water object.

thx but not sure if we talk about the same thing. If u take 2 water prefabs, and i mean the pro test sample that comes With unity free. And then try to put them next too each other. then when the Waves are waving you can really easy see a line where the water edges are Meeting each other, they dont blend together.