need help with []

hello all i was making a weapon selection script and the old way i was making it was taking to long cause i had to get inside the script and add new slots and textures and all that stuff and then i started to wonder if there was a way to make its easy to set up out side the script so i started looking around and i found out what Does

var atexture : Texture[];

so i was wondering if there was a way to make this script work out

var style : GUIStyle;

var MeshesInt : int = 0;
var MeshesStrings : MeshRenderer[];

var TexturesInt : int = 0;
var TexturesStrings : Texture[];

var toolbarInt : int = 0;
var toolbarStrings : String[] = ["Assault Rifles", "Light Machine", "ToolbaSniper Rifles", "Sub Machine"];

private var windowRect : Rect = Rect (20, 20, 409, 570);

function OnGUI ()
{    
    GUI.skin.window = style;
    windowRect = GUI.Window (0, windowRect, DoMyWindow, "Primary Wepons");
}

    function DoMyWindow (windowID : int) 
{       
    toolbarInt = GUI.Toolbar (Rect (25, 25, 360, 30), toolbarInt, toolbarStrings);

    if(toolbarInt == 0)
    {
        if (GUI.Button (Rect(170, 80, 200, 100), "Textuerhere")) 
        {

        }

        if (GUI.Button (Rect(170, 185, 200, 100), "Textuerhere")) 
        {

        }   
    }
}

but i dont no how to make the mesh and textures do what the toolbar does

toolbarInt = GUI.Toolbar (Rect (25, 25, 360, 30), toolbarInt, toolbarStrings);

sorry if its hard to understand what im trying to do iv just been working on this script for about 2 days striate and it getting annoying so please help thanks :)

Could you give a picture or a link to an example of type of gun selection. I can't visualize what it will look like. A better explanation of what you are trying to do would be very helpful. :)

1 Answer

1

It's a little hard to understand what are you asking (try to write better, for example: iv isn't correct but I've is correct). Correct the errors and maybe someone will be able to help you.