hello all i was making a weapon selection script and the old way i was making it was taking to long cause i had to get inside the script and add new slots and textures and all that stuff and then i started to wonder if there was a way to make its easy to set up out side the script so i started looking around and i found out what Does
var atexture : Texture[];
so i was wondering if there was a way to make this script work out
var style : GUIStyle;
var MeshesInt : int = 0;
var MeshesStrings : MeshRenderer[];
var TexturesInt : int = 0;
var TexturesStrings : Texture[];
var toolbarInt : int = 0;
var toolbarStrings : String[] = ["Assault Rifles", "Light Machine", "ToolbaSniper Rifles", "Sub Machine"];
private var windowRect : Rect = Rect (20, 20, 409, 570);
function OnGUI ()
{
GUI.skin.window = style;
windowRect = GUI.Window (0, windowRect, DoMyWindow, "Primary Wepons");
}
function DoMyWindow (windowID : int)
{
toolbarInt = GUI.Toolbar (Rect (25, 25, 360, 30), toolbarInt, toolbarStrings);
if(toolbarInt == 0)
{
if (GUI.Button (Rect(170, 80, 200, 100), "Textuerhere"))
{
}
if (GUI.Button (Rect(170, 185, 200, 100), "Textuerhere"))
{
}
}
}
but i dont no how to make the mesh and textures do what the toolbar does
toolbarInt = GUI.Toolbar (Rect (25, 25, 360, 30), toolbarInt, toolbarStrings);
sorry if its hard to understand what im trying to do iv just been working on this script for about 2 days striate and it getting annoying so please help thanks :)
Could you give a picture or a link to an example of type of gun selection. I can't visualize what it will look like. A better explanation of what you are trying to do would be very helpful. :)
– Meater6