im trying to make my bullets disappear when they reach the cursor but im getting an error,
i wrote this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pewpew : MonoBehaviour
{
private Vector2 target;
public float speed;
// Start is called before the first frame update
void Start()
{
target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
// Update is called once per frame
void Update()
{
transform.position = Vector2.MoveTowards(transform.position, target, speed * Time.deltaTime);
if(transform.position == target){
}
}
}