here is my code there are two places i cant find them can you guys please help me find them and fix them:

using UnityEngine;

[RequireComponent(typeof(PlayerMotor))]

public class PlayerController : MonoBehaviour {

[SerializeField]

private float speed = 5f;

[SerializeField]

private float lookSensitivity = 3f;

// Component caching

private PlayerMotor motor;

void Start ()

{

motor = GetComponent();

}

void Update ()

{

{

motor.Move(Vector3.zero);

motor.Rotate(Vector3.zero);

motor.RotateCamera(0f);

}

//Calculate movement velocity as a 3D vector

float _xMov = Input.GetAxis(“Horizontal”);

float _zMov = Input.GetAxis(“Vertical”);

Vector3 _movHorizontal = transform.right * _xMov;

Vector3 _movVertical = transform.forward * _zMov;

// Final movement vector

Vector3 _velocity = (_movHorizontal + _movVertical) * speed;

//Apply movement

motor.Move(_velocity);

//Calculate rotation as a 3D vector (turning around)

float _yRot = Input.GetAxisRaw(“Mouse X”);

Vector3 _rotation = new Vector3(0f, _yRot, 0f) * lookSensitivity;

//Apply rotation

motor.Rotate(_rotation);

//Calculate camera rotation as a 3D vector (turning around)

float _xRot = Input.GetAxisRaw(“Mouse Y”);

float _cameraRotationX = _xRot * lookSensitivity;

//Apply camera rotation

motor.RotateCamera(_cameraRotationX);

}

}