Need mouse clicks, not player collision, how?

I have some objects that I need to be able to click on and get mouse-click messages, but I don’t want my player to be obstructed by them. I need a MeshCollider to get the clicks (right?) but this blocks my player.

Is there a way around that?

Use Physics.IgnoreCollision (and you want to stay away from mesh colliders where feasible; use primitive colliders instead).

–Eric

Many thanks. FWIW my mesh is just a quad.

In that case you should use a box collider.

–Eric