Basically what I have is a prefab-model with all the textures applied etc. ready in Unity to work with.
I also have the script done to Instantiate the prefab to the position I want it to.
But my problem is, that the “original” prefab that I created in unity and added into the script with the Inspector has to remain in the scene?
If I change the visibility or anything of the prefab, the “cloned” one by the script will disappear too. How can I remove the prefab that I only want to create via script from my scene?