hi, im working on game with first person camera and anyone can point me out how to add some realistic movement shaking?
Duct tape a camera to your head then shake…then take that film and import it into tracking software. Then import that data into a 3d app. Then attach a bone to your favorite locator that shakes how you want. Use that animation and connect it to your camera in game.
Quick search showed this asset on the asset store… http://u3d.as/content/thinksquirrel/camera-shake/30i … costs $10… there might be others too…
wow… creative solution…but i don’t know any kind of that tracking software and don’t have any idea how to do it…
thanks by the way
hmmm i don’t think that is what i want… i already see the demo and the footstep demo is suit for monster movement… in my game case i working with human step…
In your 3d app create a rectangle in such a way that its height is longer than width, but scale to actual human head. create an animation that emulates a head with walking body, save it > bring it to unity. Child camera to the object and when the animation is played camera inherits rotation and Vector 3. Or use unity’s built in animation creator Window>Animation. This is better than shaking your head and looking for some motion tracking app coz their tech aren’t free!
oh thank you i will try to do that