Need shader Lightmaped with normal map and specular working

Hi, im having trouble trying to use a lightmaped shader on Unity 3.1 PRO.
The lightmap works, but when i use lightmap, the bump and specular stop working. The bump and specular only works without lightmap.
Anyone can help me with that?

it will work in the close range of dual lightmapping, but it won’t work on the real lightmap at least not if you use beast.

you would have to create the lightmap in some other app and use the legacy lightmap shaders