Can anyone point me to a simplest (ARkit) example of snapping a 2d sprite to mesh based on wherever the device camera is pointing?
ie reticle that rotates to the surface of whatever is hit by a Raycast.
I know it also involves TrackableTypes>
but can’t get anything to work on both floor and ceiling meshed surfaces.
Any help appreciated!
Connected with the team, and they suggested you check out the Mesh Placement example in GitHub - Unity-Technologies/arfoundation-demos: AR Foundation demo projects