Need some assistance - 3D Modeling / Rig Support

Ok… Here is what I am wanting to do, I am wanting to produce rigged 3D models for my characters but allow for ~

  • Facial expression
  • Alternate faces and skin tones
  • lip sync
  • Alternate clothing and hair
  • Alterable proportions (scaling)
  • Possible alternate limbs

I am using Unity, and honestly its easy enough to create models with all the portions I desire but I am looking to create a single set (male / female) of models that let me scale, mix, and match as my needs arrise. This would cut down (I believe) on much of my animation time and other such related tasks.

I see plenty of third party solutions that dont look all that great and to be frank are not all that desirable. So I am looking to start from scratch and produce my own. Sorry about the lack of proper phrasing as I am still learning. Any assistance on where to look for guides and name drops for terms would be greatly apprecuated.

I am working on an Anime style RPG / Simulator.

I’ve posted on this subject no less than a dozen times. One recently replying to a post from @JoeStrout .
Look around on the forum some more to find some solutions that have been developed.
If after searching around a bit - you haven’t figured out something - repost here.

What 3rd party solutions?
Depending upon the game type some 3rd party solutions may be perfect. What type of game are you developing?

Im developing an 3D isometric high resolution sandbox like RPG which real time global alterations combined with an NPC community development system with a dating sim component. During standard play the player experiences an isometric world, but during battle this will change to a general 3rd person view for turn based combat. As for systems I have looked at, one that fit my goal the closest would be the UCC asset.

When the player enters into a conversation, the camera will zoom in for a ist person view of the target 3D Model (npc) and a dialogue box will appear. So the over all experience within the isometric experience will be utilizing HD meshes and such viewed at a distance. Sorry for my poor explanation. Hope this helps.