# Need some game project ideas based on math

I am learning math for game dev and I need to practice concepts I have learned so can anyone suggest 1 beginner, intermediate and advanced project ideas to create game with which I could practice math?

Thatâ€™s kinda like practicing walking. You should just DO game development and when you get to any particular â€śmathyâ€ť part of it, endeavor to understand what is going on:

• what math is involved
• what data is being transformed by the math
• why is it being transformed that way
• what that does for the game experience

etc.

Essentially you need to do Step 2 below while you are doing whatever game development interests you the most.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. Thatâ€™s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

Fortunately this is the easiest part to get right: Be a robot. Donâ€™t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If thereâ€™s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

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Actually for me itâ€™s like I just saw how to walk and now I actually want to walk :)(Practice).

I will do this

You have a nice dog!

Damn I just realized that I was skipping this step, now I wonâ€™t . I understand why they did what they did in the tutorial but I never explained it to myself and determine whether I really got that part or not.

Thank you so much for this tip

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