Hi there (again).
Right now I´m applying as 3d modeler for Unity game development.
I want to make a proof of concept for them to see, iow create a character, rig it and animate a simple walkcycle that I´ll import through fbx into Unity free edition. Nothing fancy, and I think I have the workflow figured out.
It´s really just to show my model behaving well in their game engine of choice.
So, I would like to ask you guys what the ideal polycount for a Unity character is.Naturally I want to impress with a model as detailed as possible, so let´s say the final platform is PC. Let´s forget ipad and phones for a second ![]()
Oh, and it´s a scifi soldier character like you´d expect to find in modern 3d shooters…so, let´s say, comparable to Halo characters.
Thanks in advance for any help with this.