Hi all, I need some feedback on my GUI/HUD. This HUD is what you will see when you have one ship selected. All the elements are prototype, not nearly final. I’m more concerned about sizing and info overload.
It’s not really possible to critique something like this out of the context of the game experience. I don’t even know what half the button names mean. I recommend putting up a prototype and getting some playtesting happening.
Have you considered cloning a HUD as a starting point and going from there? Nexus: Jupiter Incident looks kind of similar at first sight. The first Space Wolves game might also be worth a look.
The Juipter incident is a similar game, I’ll look at that HUD more closely. Although Interstellar is more of a top-down RTS with many more units, so the HUD will have to have more info packed into it. But appreciate the tip.