Need some help with a build issue

Hi guys,

We are facing an issue when doing an Android build :

IOException: Failed to Copy File / Directory from ‘Temp/StagingArea\android-libraries\com.mintegral.msdk.common-10.1.21\classes.jar’ to ‘Temp/StagingArea\android-libraries\com.mintegral.msdk.common-10.1.21\libs\classes.jar’: destination path already exists.
UnityEditor.FileUtil.MoveFileOrDirectory (System.String source, System.String dest) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.bindings.cs:71)
UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

We believe it should be near the end of the Android build process as Unity Editor auto pop-up the destination folder in File Explorer, and then after about a few seconds it prompt the above error, then the build process stopped.

Looks like it is trying to copy the classes .jar file to a folder but there is already a file there, so our current guess is that maybe there is a duplicated entry in some sort of file list to be copied?

Not sure how to attack this problem… any help will be much appreciated.

The iOS build is working fine.

Thanks, Regards,
Alex

Did you figure this out? currently having the same issue.