Hello guys, I am kinda new to this whole game creating software and i somehow got to know some stuff. So the main problem is that I want to create a tree using blender and I use the sapling addon. So you animate the tree form blender and add all the stuff to the tree and the first probem occurs when I add the bark texture to the main branches it looks terrible, like it is warped. So everything is done it has animation, it has it’s textures (be it buggy or not) and i export it. Now what type of file should i export it ? I normally export models as .fbx but I don’t know maybe there is other type of file that you can please tell me. So after exporting, I import it into Unity and I have no idea how to make the animation work together with a windzone and when there is a windzone defined (added to the scene). Also is there a way to make the animation move in the way that the windzone is blowing? Many thanks!
This post is loaded with questions, so don’t be surprised if not all of them are answered to your expectations. When you’re using/creating software, get one thing working at a time. It sounds like you want the entire thing working at once. That’s a great way to get defeated really quickly.
Without having your workflow/pipeline established from Blender to Unity, I would recommend you do not animate anything yet. Try a static object first.
I’ll guess that your UVs aren’t set up properly. Have you edited the UV mapping?
Try to get something working in your pipeline/workflow before tackling multiple issues.
You can actually drop a Blender file in the Assets directly and have Unity process the file for you. It uses its FBX processing in the background. Alternatively, you can continue exporting to FBX. You will have to research this question yourself, since there are so many different options, and your preferences will vary from other projects’ needs.
Not familiar with windzone, but have you read the documentation (http://docs.unity3d.com/Manual/class-WindZone.html)? At a glance, it looks like this doesn’t directly work with animations imported from an external DCC, but I could be wrong.
Anyway, it sounds like you’re biting off a lot more than you can chew. Game development takes a lot more effort than you are probably led to believe. You have to read documentation, and take small steps to get things working correctly. Do one thing at a time.