Hello! I’m currently doing my final assessment for my games course and I’m a little stuck on a process I’ve been trying to figure out over the past few days. I know many ways to do turn based combat but I want to make a clean system for ID’ing what enemy you may run into in the overworld (Main scenes) of the game then once you get transported to the fight scene the game will find that ID and then instantiating a prefab in the “enemySpawnLoc” lets say for example. Without explicitly giving me the answer because I still want to learn, what are examples of ways to do this? Because having a scene for each individual enemy to then go to is really messy and wastes space so I want a clean way to do this. I know its done via ID and Instantiation with Prefabs but in terms of the syntax itself I’m a little rusty on Instantiation.
Thanks!