I am not very sure if it is the problem with unity or box colliders, I setup some random cubes with box mesh collider and I control a player (a small ball in this case). My problem is if I play around it goes about normally But when I keep on movimg against the box collider it seems to going inside the box (kind of keeps wobbling there) and if I release it, It comes back to the outside edge of box collider. What should I do?
PS: I did not give the cube any rigid body physics But gave the player a rigid body component and set the collision detection to continuous as well. I tried a lot of other combinations to no avail.
Thanx in advance for your help.