need some help with the following code.

i have just started unity and the following error has been showing up, i cant seem to find the error in my code.
the errors are

  1. Assets\script\playermovement.cs(30,31): error CS0117: ‘SurfaceEffector2D’ does not contain a definition for ‘Speed’

and
2. Assets\script\playermovement.cs(34,13): error CS0103: The name ‘SufaceEffector2D’ does not exist in the current context

the following is my code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playermovement : MonoBehaviour
{
[SerializeField] float torqueamount = 1f;
[SerializeField] float boostspeed = 30f;
[SerializeField] float basespeed = 20f;
Rigidbody2D rb2d;
SurfaceEffector2D sufaceEffector2D;
// Start is called before the first frame update
void Start()
{
rb2d = GetComponent();
sufaceEffector2D = FindObjectOfType();
}

// Update is called once per frame
void Update()
{
RotatePlayer();
boosttheplayer();
}
void boosttheplayer()
{

if(Input.GetKey(KeyCode.UpArrow))
{
SurfaceEffector2D.Speed = boostspeed;
}
else
{
SufaceEffector2D.Speed = basespeed;
}
}
void RotatePlayer()
{
if(Input.GetKey(KeyCode.UpArrow))
{
rb2d.AddTorque(torqueamount);
}
else if(Input.GetKey(KeyCode.DownArrow))
{
rb2d.AddTorque(-torqueamount);
}
}
}

All your problems are just you making typos. C# is a case-sensitive language.
This line (can’t give you the line numbers as you didn’t post your script using the forum code tags):
SurfaceEffector2D.Speed = boostspeed;
Should not be referencing the SurfaceEffector2D class, so it should probably be using the variable you set up: sufaceEffector2D.

Then if you look up SurfaceEffector2D in the Unity scripting documentation (https://docs.unity3d.com/ScriptReference/SurfaceEffector2D.html) you would see that there is no property called Speed. It is called speed
So the line should be:
sufaceEffector2D.speed = boostspeed;

That’s because you did not define a variable called SufaceEffector2D, you named the variable sufaceEffector2D.
Therefore this line:
SufaceEffector2D.Speed = basespeed;
Should be:
sufaceEffector2D.speed = basespeed;

There’s quite a few bad typos in the code man, when you’re doing code by hand, watch your spelling, it’s VERY sensitive.

Also, when you’re displaying code on here, use CODE tags.

Install Visual Studio Community. The program itself will highlight your errors, your current editor doesn’t (from what I can see it’s probably Visual Studio Code).

Asking for help with compiler errors is like asking someone to hit a nail while holding a hammer yourself.