Need some help

Hello all,
I’m a newbie,
I have near-zero knowledge of networking and am tasked with making a MP game where 6 android tablets need to be able to pass data (gameobjects) to each other’s inventory and have some kind of overworld phase where players select where they are deploying.
The networking needs are quite low and I believe all I need is to set up a localhost where the first tablet to launch the game is the host, or there is a host game button on the main screen which allows someone to make a lobby.

I am trying to figure out the best solution for this, and this forum is full of threads that go into way too much detail to the point where I don’t really understand what they are discussing. I am hoping to someone can make a recommendation.

Currently, I’ve tried following Tom Weilands MP solution on youtube but I am stuck trying to fork the project from what feels like a dedicated server solution into a local hosted one. So i am trying to explore other options.

this link here:

seems to suggest I need a “Listen server” and to use Mirror from the asset store?
A listen server seems different than a local host?
With a very quick search a Mirror tutorial but it seemed to be kind of vague.

What I really am looking for is a solution with a ton of examples preferably videos to help guide the setup.

Any suggestions would be greatly appreciated. Ty

Mirror probably has the most examples since you can leverage most Unet examples.

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