Hi there,
I just need some help sorting out some information.
I am looking to setup a prototype environment for a multiplayer game.
It would look like…
There is a big gathering room and the goal would be to have a lot of players in the same scene and same server (here you can buy stuff/ new equipment/ visit vendors etc, but no real gameplay is going on here)
From there people join groups up to 12 maby.
And than being able to play a level instance together with the previously formed group.
after that the group return to the gathering room.
Ok, its not magic its not new, this concept should be pretty common nowadays.
Imagine its a 3rd person roleplaying game, not a fps.
Of course later on a database would be needed to store all the character customization etc. but thats not needed straight away.
I was thinking photon cloud or server could be worth a try, but was told that the gathering room would be a pain in the ass with photon.
I was advised to take a look into Ulink.
Ulink seems pretty powerfull but, just a feeling… there is still some chaos about how they go/ what about pricing /what about this that there etc. Its like they still havent found their final buisness model compared to photon, photon feels straight forward (from a pure buisness side)
So here is my question.
Is such a game scenario unlikly to do with a photon solution? Or its possible but would it need unjustified overhead to get it going?
Does it make more sense to make the basic prototype with unity built in network and later (both photon and ulink praise themselves to be able to convert such project with a push of 2 buttons) migrate it into on of both solutions?
Does it really work so easly in both packages to convert a project wich was built on unity network (I am not talking about a final project just a basic protoype that would than be converted when serious development starts)
I am not interested if you prefer unity/Photon/ulink. I just need to get a picture of what is possible and what not.
Of course I already read through the posts here, but instead of knowing more, I am just more confused ![]()
How to setup a basic network prototype and get things going without regretting the decision later on.
Thanks for your time.
Cheers,
Sashimi