I’m trying to wrap my head around nav meshes, I understand pretty much everything about the problem but one part of the math is eluding me.
once I’ve established the next triangle for the NPC to move into. what type of equation will i use to find the most appropriate part of the edge to move through to get the shortest route to the target?
I’m hoping someone can point me in the right direction. on this or even to a some good documentation on the nav mesh AI pathfinding.