I’m currently working on a Far Cry style game for mac, I’m a little concerned though, when you play the game inside unity is the fps that you see there going to be like that in the final build???
I’d really like some help involving how to have big areas but higher fps.
The rule is to only use FPS in the editor as a rough guide and an indicator in case you do something really stupid.
Two things happen with FPS in the editor;
The FPS is capped in the editor.
Unity is also running with your game (remember you can edit values in the inspector, pause, etc) and therefore Unity has to eat some of your FPS. This is also random, depending what Unity has to do at any point in time.
So use it in the editor to just track if it changes drastically all of a sudden, and even then use that as a suggestion to test it in a proper build to make sure.