need some tips making my AI “avoiding” a hole
sorry keyboard mistake
this is my current script
var attackDamage:int;
var attackSpeed:float;
var attackDistance:float;
var viewDistance:float;
var movingSpeed:float;
private var target:GameObject;
private var eachAttackTime:float;
function Start()
{
eachAttackTime = 0;
}
function Update ()
{
var target = GameObject.Find("mainCharacter");
var hit:RaycastHit;
eachAttackTime += Time.deltaTime;
if(Vector3.Distance(gameObject.transform.position,target.transform.
position) <= viewDistance)
{
gameObject.transform.LookAt(target.transform);
gameObject.transform.position = Vector3.MoveTowards(gameObject.
transform.position,target.transform.position,movingSpeed/100);
var ray:RaycastHit;
if(Physics.Raycast(gameObject.transform.position,target.transform.
position,hit,attackDistance) )
{
if(hit.collider.gameObject == target eachAttackTime >= attackSpeed)
{
eachAttackTime = 0;
Attack();
}
}
}
function Attack()
{
Debug.Log("Attack!!");
}
this enemy is supposed to chase the player also i want to make my enemy detects if there is no ground ahead and find another route
i have Succeeded making it chasing my character but i have no idea how to make it smarter so its not so easy to
fall down.
i dont want to make an invicible wall around my level because i want my enemy to be able to fall (but not so easy)
pls help me im noob at unity and noob at programming as well
thx