need spacular shader to illum defined area

i need shader that have to texture . first main texture , second a specular map that prevent some area to shine.

usage: i need it to something like wooden barrel with metal ribbons.

http://unity3d.com/support/documentation/Components/shader-NormalSpecular.html

i read that . point was :
“Additionally, the alpha channel of the main texture acts as a Specular Map”
thats great, works well, thanks .