Hi! I am procedurally generating a racing track (with an automatic linerenderer) and I need to wait for it to finish before I remove a black overlay and allow the player to take control of the car.
The track length differs from run to run so I can’t just wait … I dunno, 5 seconds and assume it is done. Every now and then I start too early and the SpriteShape does not exist.
I snooped around and found Job logic around but the creation starts inside “OnWillRenderObject” and I have no way to access it.
I wish there where some Action or UnityAction as callbacks for when the track is done creating. Or perhaps there’s something with Jobs that I am just not aware? I don’t know but I really could appreciate your help <3