Need to change engine torque from fuel script

Hello!

Im trying to change a variable with my fuel script in the car controller script to give 0 engine torque when out of fuel.
But im not sure how to do that.

Heres what i got so far

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;

[RequireComponent(typeof (CarController))]
public class Fuel1 : MonoBehaviour {

    public CarController CarController; //to add the actually script
    public Text text;
    public float Gas;
    float KPL;
    Vector3 LastPosition;
    Vector3 CurrentPosition;
    float change;
    // Use this for initialization
    void Start () {

    LastPosition = transform.position;
    CurrentPosition = transform.position;
    change = 0f;
    Gas = 80f;
    KPL = 10f;
    }

    void FixedUpdate () {

        text.text = Gas.ToString("00.0") + "L";
        CurrentPosition = transform.position;      
        float change = Vector3.Distance(CurrentPosition, LastPosition);
        change = change * 0.009f;
        Gas = Gas - change /KPL;          
        LastPosition = CurrentPosition;

        //from here it needs to change the engine torque   
        if(Gas <= 0)
        {      
        engineTorque = 0f;
        Gas = 0f;
        }
        else
        {      
        engineTorque = 1400f;
        }
    }
}

It says “engineTorque” dont exist in the current contet" witch means that i missing something in this script to make the script find it?

I assume engineTorque is a variable in some engine script you have… maybe its in carController? That would make your life easier…

either way, enginetorque is not a variable available in your fuel script.

CarController.engineTorque = 0;

Thnaks a lot!